
Speaking of remaining time, this is one of the most prominent elements on the screen now. All information is now laid out in a single panel allowing you to see clearly where and what loadout you are respawning with when the time is up. The next step was to accommodate the full screen map as a primary navigation tool for position selection. With a vision of making the whole screen easier to use we started by decomposing the big and slightly cumbersome carousel dialog into something more compact. Without any doubt, the Respawn Screen is an inseparable part. USER INTERFACEĪside from the new content for Apex that is being crafted, we are also focused on multiplayer systems to support our upcoming co-op campaign and to improve the multipayer gameplay more broadly. What is happening to our good old Respawn Screen then? The following lines will reveal everything behind the new respawn system from both a visual and functional perspective. This is not only to remove certain limitations of the old system, but to allow us to bring in a few new features. As you may have already seen on Dev-Branch, the screen started to look a little bit different a while ago.īesides major changes to the layout itself, the underlying base of scripts is being modified too. Being able to choose your gear and where to respawn clearly and back in-game fast is essential. īeing shot and thrown into the Respawn Screen is a game stopper.

OPSUM: Evaluating an overhaul of the Respawn ScreenĪlongside the ongoing spree of overhauls improving the User eXperience on the #RoadToApex, I would like to welcome you to an OPREP introducing the overhaul of the Respawn Screen and also my very first report. UNIT: Petra Ivašková, UX Designer, Sandbox Design Dept.
